Project management tool redesign 

a case study

The key tasks

When I joined Denevy as a member of the juno.one team, I was given several key competencies and responsibilities: 


I have contributed to a full re-branding process of the tool, from logo and motto up to a brand new material design-based design system and building new modules, functionalities and components. I am showcasing a few examples of my work for juno.one. 

Mobile app

Permissions model

Wireframes

The design has been discussed, iterated and reviewed in cooperation with business owner, back-end and front-end development team and it's also been user-tested (in the form of a prototype) with clients in order to fine-tune all functionalities and get rid of all possible blind spots and hiccups. The key goal was to have as much information on screen as possible without getting too overwhelming, and to create interactive, clickable elements throughout the flow for maximum simplicity.

 The topic of permissions is complex as it is, so the role of UX here was to make the load of information accessible and well-rationed. 

High-fidelity design

Figma prototype

All in all, this design has gone through 8 rounds of iteration before the hand-over to the development team. In order to align user-friendliness, good usability, no cuts on functionality and also development adjustments such as memory usage and layout functionality, several rounds of design review (and re-make) were necessary. 


Final version:

Trial mailing re-design

Website redesign

Several approaches were taken to the product website redesign - this is my approach, based on simplicity, light colors and white space. 

UX design challenges

There have been plenty of UX tasks to tackle as we worked through the re-design. The main goals were creating a modern look, adding and improving current functionalities, but most importantly making the tool better understandable for its users - from stakeholders to managers and their employees. 

My solutions included: 

Approach

Over the course of the project I've made several user-centered research efforts, mainly focusing on user interviews, usability testing and surveys, combining quantitative (polls and questionnaires) and qualitative (video calls and personal meetings) methodologies to compile as accurate results as possible. 

The company has also made an effort to listen to the client, giving them an opportunity to suggest features or improvements, working on the basis of an open roadmap model. This gave the company a lot of flexibility listening to the user feedback, and to us designers it gave lots of spontaneous insight into what the user wants and needs even without making them undergo an interview that could be influenced by biases. 

The results have served as a valuable guideline when planning new and improving existing features. 

Prototypes in Figma, approved by the front-end, back-end and architecture team, have been built into an MVP, tested with our clients, and then continuously built upon.